Wednesday, February 3, 2010

I3D 2010 papers

RealTimeRendering blog have selected some papers that seem interesting...

Here

For my part my preferred papers are :

Parallel Banding Algorithm to Compute Exact Distance Transform with the GPU here

Volumetric Obscurance (like Ambient Occlusion) here

Radiance Scaling for Versatile Surface Enhancement here

The entire collection of paper is available here



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