This is the result of the Benjamin Butin student Project in the Autodesk Photofly team
A bunch of news about Computer vision, Computer Graphics, GPGPU or the mix of the three....
Showing posts with label Tech demo. Show all posts
Showing posts with label Tech demo. Show all posts
Wednesday, August 31, 2011
Tuesday, August 23, 2011
Wind simulation from Autodesk
Autodesk are happy to announce another technology preview on Autodesk Labs.
Project Falcon for Alias software on Autodesk Labs
Project Falcon for Alias software is a wind tunnel simulator that allows designers to interactively investigate the aerodynamic performance of their designs. Flow and wind pressure results update almost in real-time in response to changes in wind-direction and speed.
Project Falcon for Alias software on Autodesk Labs
Project Falcon for Alias software is a wind tunnel simulator that allows designers to interactively investigate the aerodynamic performance of their designs. Flow and wind pressure results update almost in real-time in response to changes in wind-direction and speed.
Friday, August 5, 2011
Wednesday, August 3, 2011
Wednesday, June 29, 2011
Many faces to create new ones
AKB48 is a japonese Idol group. They have made a buzz about a new member of the group... But this new member was entirely made from face of the existing member !
Here the synthetized face :
Ok it's look almost planar... but it give a nice result.
Here the Making Of :
If you want make your own Idol :
http://www.icenomi.com/oshimen/index.html
Source : 3DVF Icenomi
Here the synthetized face :
Ok it's look almost planar... but it give a nice result.
Here the Making Of :
If you want make your own Idol :
http://www.icenomi.com/oshimen/index.html
Source : 3DVF Icenomi
Libellés :
Computer Graphics,
computer vision,
Tech demo
Wednesday, June 22, 2011
Monday, June 20, 2011
Friday, June 17, 2011
Official Microsoft Kinect SDK is out
"The Kinect for Windows SDK beta is a starter kit for applications developers that includes APIs, sample code, and drivers. This SDK enables the academic research and enthusiast communities to create rich experiences by using Microsoft Xbox 360 Kinect sensor technology on computers running Windows 7."
Source : Microsoft
They have put focus on skeletal recognition and tracking. As sample you will have a game... and more
Official samples:
"Skeletal Viewer—Capturing Data with the NUI API (C++ and C#)
The Kinect sensor includes two cameras: one delivers depth information and the other delivers color data. The NUI API enables applications to access and manipulate this data. The SkeletalViewer sample uses the NUI API to render data from the Kinect sensor’s cameras as images on the screen. The managed sample uses WPF to render captured images, and the native application uses DirectX.
ShapeGame—Creating a Game with Audio and Skeletal Tracking
Displays the tracked skeletons of two players together with shapes falling from the sky. Players can control the shapes by moving and speaking commands.
Audio Capture Raw (C++)
The Kinect sensor’s audio component is a four-element microphone array. The AudioCaptureRaw sample uses the Windows Audio Session API (WASAPI) to capture the raw audio stream from the Kinect sensor’s microphone array and write it to a .wav file.
MicArrayEchoCancellation—Acoustic Echo Cancellation, Beam Forming, and Source Localization (C++)
The primary way for C++ applications to access the Kinect sensor’s microphone array is through the MSRKinectAudio DirectX Media Object (DMO). The MSRKinectAudio DMO supports all standard microphone array functionality, and adds support for beamforming and source localization. The MicArrayEchoCancellation sample shows how to use the KinectAudio DMO as a DirectShow® source to access the Kinect sensor’s microphone array. This sample uses acoustic echo cancellation to record a high-quality audio stream and beamforming and source localization to determine the selected beam and the direction of the sound source.
MFAudioFilter—Media Foundation Audio Filter (C++)
Shows how to capture an audio stream from the Kinect sensor’s microphone array by using the MSRKinectAudio DMO in filter mode in a Windows Media Foundation topology.
RecordAudio—Recording an Audio Stream and Monitoring Direction (C#)
Demonstrates how to capture an audio stream from the Kinect sensor’s microphone array and monitor the currently selected beam and sound source direction.
Speech—Recognizing Voice Commands (C#)
Demonstrates how to use the Kinect sensor’s microphone array with the Microsoft.Speech API to recognize voice commands."
An example made by a user.
Source : Microsoft
They have put focus on skeletal recognition and tracking. As sample you will have a game... and more
Official samples:
"Skeletal Viewer—Capturing Data with the NUI API (C++ and C#)
The Kinect sensor includes two cameras: one delivers depth information and the other delivers color data. The NUI API enables applications to access and manipulate this data. The SkeletalViewer sample uses the NUI API to render data from the Kinect sensor’s cameras as images on the screen. The managed sample uses WPF to render captured images, and the native application uses DirectX.
ShapeGame—Creating a Game with Audio and Skeletal Tracking
Displays the tracked skeletons of two players together with shapes falling from the sky. Players can control the shapes by moving and speaking commands.
Audio Capture Raw (C++)
The Kinect sensor’s audio component is a four-element microphone array. The AudioCaptureRaw sample uses the Windows Audio Session API (WASAPI) to capture the raw audio stream from the Kinect sensor’s microphone array and write it to a .wav file.
MicArrayEchoCancellation—Acoustic Echo Cancellation, Beam Forming, and Source Localization (C++)
The primary way for C++ applications to access the Kinect sensor’s microphone array is through the MSRKinectAudio DirectX Media Object (DMO). The MSRKinectAudio DMO supports all standard microphone array functionality, and adds support for beamforming and source localization. The MicArrayEchoCancellation sample shows how to use the KinectAudio DMO as a DirectShow® source to access the Kinect sensor’s microphone array. This sample uses acoustic echo cancellation to record a high-quality audio stream and beamforming and source localization to determine the selected beam and the direction of the sound source.
MFAudioFilter—Media Foundation Audio Filter (C++)
Shows how to capture an audio stream from the Kinect sensor’s microphone array by using the MSRKinectAudio DMO in filter mode in a Windows Media Foundation topology.
RecordAudio—Recording an Audio Stream and Monitoring Direction (C#)
Demonstrates how to capture an audio stream from the Kinect sensor’s microphone array and monitor the currently selected beam and sound source direction.
Speech—Recognizing Voice Commands (C#)
Demonstrates how to use the Kinect sensor’s microphone array with the Microsoft.Speech API to recognize voice commands."
An example made by a user.
Libellés :
Computer Graphics,
computer vision,
Kinect,
Tech demo
Thursday, June 16, 2011
Google Search by image
Google launch a service to perform web image search by similarity. It's a service like http://www.tineye.com/.
http://images.google.com/ A camera have appear in the text label. Drag and Drop an image on the text field or click on the camera.
http://images.google.com/ A camera have appear in the text label. Drag and Drop an image on the text field or click on the camera.
Libellés :
Google,
Image processing,
Tech demo
Monday, May 30, 2011
SVG GIRL
An incredible SVG demo :
http://jsdo.it/event/svggirl
You could edit SVG slides an reload the animation.
http://jsdo.it/event/svggirl
You could edit SVG slides an reload the animation.
Friday, May 27, 2011
New AR game from Dassault System
Following the last Rio game. Dassault System will release the King Fu Panda 2 game.
Here the preview :
Source 3DVF
Here the preview :
Source 3DVF
Thursday, May 26, 2011
Hello Read/Write World!
The Read/Write the world project have innovative ideas :
Quoted from http://readwriteworld.cloudapp.net/?p=35
Quoted from http://readwriteworld.cloudapp.net/?p=35
"Today we’re unveiling a major new project in Bing. Technically it’s an indexing, unification, and connection of the world’s geo-linked media. Informally, it’s the magic of:
- Seeing your photos automatically connected to others;
- Being able to simply create immersive experiences from your or your friends photos, videos, and panoramas;
- “Fixing” the world, when the official imagery of your street is out of date;
- Visually mapping your business, your favorite park, or your real estate for everyone to see;
- Understanding the emergent information from the density and tagging of media.
The Read/Write World has 3 pillars: Clear Content Rights; Uniform Access and Open Source Viewers; and Real-Time Geo-Services."
Swimming through the Read/Write World from Read/Write World on Vimeo. Another interesting talk :
Libellés :
Computer Graphics,
computer vision,
Tech demo
Wednesday, May 25, 2011
123d A free Nurbs Autodesk 3D modeler
123D is a public beta software from Autodesk that allow you to perform Nurbs based modeling.
TO know more and see video : http://www.123dapp.com/support
I seems have function dedicated for 3D printing :
TO know more and see video : http://www.123dapp.com/support
I seems have function dedicated for 3D printing :
Monday, May 23, 2011
Sony "smartAR"
New video about "smartAR" the Augmented Reality work in progress of Sony
Libellés :
Computer Graphics,
computer vision,
Tech demo
Thursday, May 19, 2011
Wednesday, May 18, 2011
SIGGRAPH 2011 Technical Papers Video Preview
The technical Papers video preview of SIGGRAPH 2011 :
Interesting or fun ->
Microgeometry from an elastomeric sensor
Exploring photobios
Passive Facial capture
Garment modeling
Interesting or fun ->
Microgeometry from an elastomeric sensor
Exploring photobios
Passive Facial capture
Garment modeling
Libellés :
Computer Graphics,
computer vision,
siggraph,
Tech demo,
tech paper
Wednesday, May 11, 2011
From tiny to large Icons
This siggraph 2011 paper "describe a novel algorithm for extracting a resolution-independent vector representation from pixel art images, which enables magnifying the results by an arbitrary amount without image degradation."
To know more : Here
I'm curious to see the result on large images.
One more paper from Johannes Kopf (Microsoft)
To know more : Here
I'm curious to see the result on large images.
One more paper from Johannes Kopf (Microsoft)
Libellés :
Computer Graphics,
computer vision,
siggraph,
Tech demo
Monday, May 9, 2011
Kinect facial capture
Quoted from Youtube
"
This video shows an example of how 3D facial motion performance can be captured without markers using a Microsoft Kinect camera (data shown in green). The resulting facial animation is shown in purple. The color video is just shown for reference and not used in the process.
This is work by M. Breidthttp://www.kyb.tuebingen.mpg.de/nc/employee/details/mbreidt.html , H. H. Bülthoff and C. Curiohttp://www.kyb.tuebingen.mpg.de/research/dep/bu/ce.html at the department for Human Perception, Action and Cognition of the Max Planck Institute for Biological Cybernetics, Tübingen, Germanyhttp://www.kyb.tuebingen.mpg.de/?id=43
Thanks to Joachim Tesch and Johannes Lächele for their help in recording raw data from the Kinect!"
Monday, May 2, 2011
Panasonic VIERA AR Setup Simulator
Let see what a TV could render in your room.
It's Augmented Reality and they use marker.
Only limited to Iphones....
It's cool that they show the case that do not work. (Pattern is not detected in those condition)
It's Augmented Reality and they use marker.
Only limited to Iphones....
It's cool that they show the case that do not work. (Pattern is not detected in those condition)
Libellés :
Computer Graphics,
computer vision,
Tech demo
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