Friday, July 2, 2010

Think DirectX 11 Tessellation! – What Are Your Options?

"Tessellation is one of the most exciting new features in D3D11. It makes film quality rendering possible for real-time rendering scenarios like games. With the availability of D3D11 hardware, what are your options to benefit from this new feature? How and where can you incorporate this into your game engine?"

Here the Microsoft Presentation

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