The Unigine team have released a new tech demo called "Heaven Benchmark" to show the advantage of using DX11 for Hardware tessellation purpose.
The following features are demonstrated:
The video of the demo:
To see in real time the Hardware tessellation you can see this video (Tessellation On/Off) :
Hardware tessellation look promising and give an excellent way of have a nice vertex map to fit the best to be adapted to the height map and so give the best visual result (compared to Parallax mapping).
No comments:
Post a Comment