Wednesday, October 28, 2009

DX11 Tech preview "Heaven Benchmark"

The Unigine team have released a new tech demo called "Heaven Benchmark" to show the advantage of using DX11 for Hardware tessellation purpose.

The following features are demonstrated:

  • Support of DirectX 9, DirectX 10, DirectX 11 and OpenGL
  • Comprehensive use of tessellation technology
  • Advanced SSAO (screen-space ambient occlusion)
  • Volumetric cumulonimbus clouds generated by a physically accurate algorithm
  • Dynamic sky with light scattering
  • Interactive experience with fly/walk-through modes
  • Benchmark mode

     The video of the demo:

    To see in real time the Hardware tessellation you can see this video (Tessellation On/Off) :

    Hardware tessellation look promising and give an excellent way of have a nice vertex map to fit the best to be adapted to the height map and so give the best visual result (compared to Parallax mapping).


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