Street Slide => Browsing Street Level Imagery : (The Microsoft project page )
"Systems such as Google Street View and Bing Maps Streetside enable users to virtually visit cities by navigating between immersive 360° panoramas, or bubbles. The discrete moves from bubble to bubble enabled in these systems do not provide a good visual sense of a larger aggregate such as a whole city block. Multi-perspective "strip" panoramas can provide a visual summary of a city street but lack the full realism of immersive panoramas."
A bunch of news about Computer vision, Computer Graphics, GPGPU or the mix of the three....
Friday, July 30, 2010
Tuesday, July 27, 2010
MultiViewpoint screen
3D gesture recognition system
This video show a system that could recognize the hand and finder position in 3D and make interaction from the tracked position.
This video show that we are near to able system like "Minority Report"... video control system...
It seems they used a depth sensor and a camera... The system allow to select object with depth !
This video show that we are near to able system like "Minority Report"... video control system...
It seems they used a depth sensor and a camera... The system allow to select object with depth !
Libellés :
Computer Graphics,
computer vision,
Image processing,
Multitouch
Friday, July 23, 2010
Sony RayModeler 360° screen concept
Here the video of the RayModeler screen concept.
It's a 360° screen. The video show you that the system use a combined stream of video to dispaly all the viewpoint simultaneously.
It's a 360° screen. The video show you that the system use a combined stream of video to dispaly all the viewpoint simultaneously.
Libellés :
Computer Graphics,
Human Machine Interface
Wednesday, July 21, 2010
Tuesday, July 6, 2010
Stereoscopic render in blender
This article describe a method to create a off-axis stereoscopic camera in Blender.
The script is written in Python.
The script is written in Python.
Libellés :
Computer Graphics,
computer vision
Friday, July 2, 2010
Think DirectX 11 Tessellation! – What Are Your Options?
"Tessellation is one of the most exciting new features in D3D11. It makes film quality rendering possible for real-time rendering scenarios like games. With the availability of D3D11 hardware, what are your options to benefit from this new feature? How and where can you incorporate this into your game engine?"
Here the Microsoft Presentation
Here the Microsoft Presentation
Subscribe to:
Posts (Atom)