tag:blogger.com,1999:blog-24195920718987012432024-03-13T14:24:34.109+01:00Small ideas for a big worldA bunch of news about Computer vision, Computer Graphics, GPGPU or the mix of the three....Dlpnethttp://www.blogger.com/profile/07171716977521117265noreply@blogger.comBlogger252125tag:blogger.com,1999:blog-2419592071898701243.post-86546945023138619282013-08-07T15:51:00.002+02:002013-08-07T15:51:44.412+02:00Latex Jpg : ! Dimension too large.Sometimes includegraphics failed in LateX.<br />
It's due to the image Exif data.<br />
It's failed when the dpi is well set (by default it is set to 1 on some images).<br />
<br />
=> Open the image in Gimp and change the DPI resolution to a resonable value 300<br />
Image/Scale imageTheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-44716882969841662442012-11-20T11:17:00.000+01:002012-11-20T11:17:15.173+01:00Lytro perspective changeLytro have added the perspective change thanks to the lightField acquisition:<br />
<a href="http://techcrunch.com/2012/11/15/lytro-reinvents-the-camera-once-again-now-lets-photos-change-perspective-along-with-focus/">http://techcrunch.com/2012/11/15/lytro-reinvents-the-camera-once-again-now-lets-photos-change-perspective-along-with-focus/</a>
TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-91526647926987935782012-06-15T17:33:00.002+02:002012-06-15T17:33:21.113+02:00Markdow previewMarkdown is a lightweight markup language, It is supported by default on GitHub to have lightweight nice description. Here a tool in order to preview in real time your writtings !
<br />
<div style="text-align: center;">
<a href="http://github.github.com/github-flavored-markdown/preview.html">http://github.github.com/github-flavored-markdown/preview.html</a><br />
<br />
Windows guys could try the excellent: <a href="http://markdownpad.com/">http://markdownpad.com/</a><br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://markdownpad.com/img/MarkdownPad.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="280" src="http://markdownpad.com/img/MarkdownPad.png" width="400" /></a></div>
<br /></div>
<div style="text-align: center;">
<br /></div>
<br />TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com1tag:blogger.com,1999:blog-2419592071898701243.post-6185752520810703292012-06-07T19:07:00.000+02:002012-06-07T19:07:19.528+02:00SoftKinetic<br />
Belgian Middleware company Softkinetic has developed a complete camera-based motion interface solution for Atom-based set-top-boxes and PCs.
<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/8pQ-m4L2oqo?feature=player_embedded" width="640"></iframe>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-35289335744681460662012-06-04T17:19:00.002+02:002012-06-04T17:19:54.535+02:00Trying shoes with Kinect<a href="http://golem13.fr/essayer-virtuellement-des-chaussures-grace-a-kinect/">http://golem13.fr/essayer-virtuellement-des-chaussures-grace-a-kinect/</a>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/uSn7c1uw1_A/0.jpg"><param name="movie" value="http://www.youtube.com/v/uSn7c1uw1_A&fs=1&source=uds" />
<param name="bgcolor" value="#FFFFFF" />
<param name="allowFullScreen" value="true" />
<embed width="320" height="266" src="http://www.youtube.com/v/uSn7c1uw1_A&fs=1&source=uds" type="application/x-shockwave-flash" allowfullscreen="true"></embed></object></div>
<br />TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-90428501722755860332012-02-08T14:13:00.000+01:002012-02-08T14:13:16.930+01:00Webcam realtime Sudoku solver<br />
A nice article about merging Image processing and a real time issue (visual sudoku solver)<br />
<a href="http://www.codeproject.com/Articles/238114/Realtime-Webcam-Sudoku-Solver">http://www.codeproject.com/Articles/238114/Realtime-Webcam-Sudoku-Solver</a>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.codeproject.com/KB/game/WebcamSudokuSolver/WebCamSudokuSolver1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="154" src="http://www.codeproject.com/KB/game/WebcamSudokuSolver/WebCamSudokuSolver1.png" width="320" /></a></div>
<br />
It reminds me the Martin Byröd approach<br />
Martin Byröd, <br /><a href="http://www.maths.lth.se/matematiklth/personal/byrod/papers/sudokuocr.pdf">[An Optical Sudoku Solver],</a> <br /> SSBA, Linköping, 2007.<br />
<br />
<br />TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-68443265399580327012012-01-23T11:02:00.002+01:002012-01-23T11:02:40.202+01:00MatterPortMatterPort based in Mountain View, California wants make Kinect acquisition easy...<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/xKdfv6S7Sqo?feature=player_embedded" width="640"></iframe>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-20378352972923965932011-12-19T09:40:00.002+01:002011-12-19T09:40:39.653+01:00Particle Swarm Optimisation and Genetic Algorithm"Particle Swarm Optimization (PSO) is a relatively recent heuristic search method whose<br />
mechanics are inspired by the swarming or collaborative behavior of biological populations.<br />
PSO is similar to the Genetic Algorithm (GA) in the sense that these two evolutionary<br />
heuristics are population-based search methods. In other words, PSO and the GA move<br />
from a set of points (population) to another set of points in a single iteration with likely<br />
improvement using a combination of deterministic and probabilistic rules. The GA and its<br />
many versions have been popular in academia and the industry mainly because of its<br />
intuitiveness, ease of implementation, and the ability to effectively solve highly nonlinear,<br />
mixed integer optimization problems that are typical of complex engineering systems. The<br />
drawback of the GA is its expensive computational cost." queted from "A COMPARISON OF PARTICLE SWARM OPTIMIZATION AND THE GENETIC ALGORITHM"<br />
<br />
_____<br />
The pseudo code of PSO procedure is as follows<br />
<br />
For each particle <br />
Initialize particle<br />
END<br />
<br />
Do<br />
For each particle<br />
Calculate fitness value<br />
If the fitness value is better than the best fitness value (pBest) in history<br />
set current value as the new pBest<br />
End<br />
<br />
Choose the particle with the best fitness value of all the particles as the gBest<br />
For each particle <br />
Calculate particle velocity according equation (a)<br />
Update particle position according equation (b)<br />
End <br />
While maximum iterations or minimum error criteria is not attained<br />
_____
<br />
<br />
Most of evolutionary techniques have the following procedure:<br />
1. Random generation of an initial population<br />
2. Evaluate the fitness value for each subject.<br />
3. Reproduction of the population based on fitness values, add random solution to explore the space of solution.<br />
4. If requirements are met, then stop. Otherwise go back to 2.<br />
_____
<br />
<br />
Using evolutionary algorithm or PSO are nice formulation for some complex problem but visualizing the evolutionary process is fun.<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="225" mozallowfullscreen="" src="http://player.vimeo.com/video/17407010?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="400"></iframe><br />
<br />
<br />
You could take a look to : Yong-Hyuk Kim, Kang Hoon Lee and Yourim Yoon, <a href="http://cg.kw.ac.kr/kang/visual_pso/visual_pso.pdf">Visualizing the Search Process of Particle Swarm Optimization</a>, Proceedings of the 11th Annual conference on Genetic and evolutionary computation (GECCO 2009), 49-56, July 2009. <a href="http://cg.kw.ac.kr/kang/pso/">(videos)</a><br />
<br />
If you want play: <br />
<a href="http://code.google.com/p/particle-swarm-optimization/">PSO: http://code.google.com/p/particle-swarm-optimization/</a><br />
Genetic Algorithm: <a href="http://eodev.sourceforge.net/">Evolving Objects (EO): an Evolutionary Computation Framework</a><br />
<br />
<br />TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-13226403790865420542011-12-19T09:26:00.002+01:002011-12-19T09:26:33.190+01:00A short but simple GDB tutorial<span>Quoted from Geeks3D "Here is a short tutorial about GBD for beginners. GDB is the powerful command line based debugger available with Linux. If you usually use a visual debugger like the one integrated in Visual Studio, a command line debugger like GDB can be a bit… frightening. But actually it’s quite easy to step into your code with it. Few commands are necessary to quickly start using GDB for basic debugging tasks."</span><br />
<span id="goog_31070"><a href="http://www.geeks3d.com/20111213/linux-programming-gdb-debugger-for-the-impatient-tutorial/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGeeksOf3d+%28The+Geeks+Of+3D%29">Tutorial</a></span><br />
<span><br /></span><br />
<span id="goog_31070">Here it starts: </span>> gdb your_programTheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-6490735236525780152011-12-13T10:41:00.001+01:002011-12-13T10:42:47.724+01:00Hugo Cabret 3D preview<iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/aeW37ZgbwYg?feature=player_embedded" width="640"></iframe>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-23511440840173772332011-11-23T14:06:00.001+01:002011-11-23T14:07:45.726+01:00DOOM3 Source code is available"Doom 3 GPL source release<br />=========================<br /><br />This file contains the following sections:<br /><br />GENERAL NOTES<br />LICENSE<br /><br />GENERAL NOTES<br />=============<br /><br />Game data and patching:<br />-----------------------<br /><br />This source release does not contain any game data, the game data is still<br />covered by the original EULA and must be obeyed as usual."<br />
<br />
<a href="https://github.com/TTimo/doom3.gpl">GitHub</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-423142113558173352011-11-23T09:23:00.001+01:002011-11-23T09:24:17.334+01:00Microsoft Kinect for PCKinect for PC will be improved for closed range application.<br />Microsoft have created an investment program to help some start up (Kinect Accelerator)<br />
<br />
Source <a href="http://blogs.msdn.com/b/kinectforwindows/archive/2011/11/22/kinect-for-windows-building-the-future.aspx">Microsoft</a><br />
<a href="http://www.microsoft.com/bizspark/kinectaccelerator/">Kinect Accelerator</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-74403276668788853952011-11-09T15:55:00.001+01:002011-11-09T15:56:19.642+01:00Good bye PhotoSceneEditor, Hi 123D CatchPhotoSceneEditor is now used in Autodesk software as 123D Catch.<br />
"Catching Reality"<br />
<a href="http://labs.autodesk.com/utilities/photo_scene_editor/">http://labs.autodesk.com/utilities/photo_scene_editor/</a> => <a href="http://www.123dapp.com/catch">http://www.123dapp.com/catch</a>
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-QVxsm-Zt9fY/TrqUMzYIR6I/AAAAAAAAALo/gB3i2bd9zSY/s1600/thumbnail.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-QVxsm-Zt9fY/TrqUMzYIR6I/AAAAAAAAALo/gB3i2bd9zSY/s1600/thumbnail.png" /></a></div>
To know more :<br />
<a href="http://www.123dapp.com/catch">http://www.123dapp.com/catch</a><br />
<br />
<br />
<object style="height: 390px; width: 640px;"><param name="movie" value="http://www.youtube.com/v/9jIU0vJdAHs?version=3&feature=player_detailpage">
<param name="allowFullScreen" value="true">
<param name="allowScriptAccess" value="always">
<embed src="http://www.youtube.com/v/9jIU0vJdAHs?version=3&feature=player_detailpage" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-24522933750144265432011-10-24T16:20:00.001+02:002011-10-24T16:21:14.059+02:00Microsoft Holodesk<object style="height: 390px; width: 640px"><param name="movie" value="http://www.youtube.com/v/JHL5tJ9ja_w?version=3&feature=player_embedded"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/JHL5tJ9ja_w?version=3&feature=player_embedded" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></object>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-40876230106260584832011-10-17T09:47:00.001+02:002011-10-17T09:54:07.776+02:00Marvelous designerMarvelous designer allow to create nice and realistic clothes !
<iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/17622300?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="640"></iframe>
<iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/28042644?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="640"></iframe>
<iframe allowfullscreen="" frameborder="0" height="360" src="http://player.vimeo.com/video/28446832?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="640"></iframe>
Source : <a href="http://www.3dvf.com/actualite-1982-marvelous-designer-modelisation-et-simulation-vetements.html">3dvf</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-13913496955438668982011-10-13T16:35:00.002+02:002011-10-13T16:35:31.080+02:00Fitnect - Interactive Virtual Fitting / Dressing Room application<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/1jbvnk1T4vQ?feature=player_embedded' frameborder='0'></iframe></div>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-2561006658222458142011-10-06T09:07:00.000+02:002011-10-06T09:07:05.872+02:00Rendering Synthetic Objects into Legacy PhotographsAn interesting paper of SIGGRAPH ASIA 2011.<br />
Rendering Synthetic Objects into Legacy Photographs<br />
Kevin Karsch, Varsha Hedau, David Forsyth, Derek Hoiem <br />To be presented at SIGGRAPH Asia 2011<br />
<br />
A method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="http://kevinkarsch.com/publications/sa11_thumbs/teaser.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="122" src="http://kevinkarsch.com/publications/sa11_thumbs/teaser.jpg" width="320" /></a></div>
Link : <a href="http://kevinkarsch.com/publications/sa11.html">http://kevinkarsch.com/publications/sa11.html</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-27774610136884721162011-09-16T17:46:00.002+02:002011-09-16T17:46:35.889+02:003d camera mapping.3d camera mapping (modelling, texturing, compositing) was done with Blender 2.49<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="225" src="http://player.vimeo.com/video/25392699?title=0&byline=0&portrait=0" webkitallowfullscreen="" width="400"></iframe><br />
<a href="http://vimeo.com/25392699">ARCHIVE PHOTO INSERTS FROM MOTALKO</a> from <a href="http://vimeo.com/miklosfalvay">Miklós Falvay</a> on <a href="http://vimeo.com/">Vimeo</a>.TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-657366393075119382011-08-31T09:30:00.000+02:002011-08-31T09:30:26.870+02:00Kinect Mocap<a href="http://www.ipisoft.com/">Ipisoft</a> purpose solution to perform Mocap from "standard" webcam or Kinect devices.<br />
<br />
<object style="height: 390px; width: 640px;"><param name="movie" value="http://www.youtube.com/v/XvRP7qXCBCA?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/XvRP7qXCBCA?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></object><br />
<br />
To know more <a href="http://www.ipisoft.com/products.php">product</a>, <a href="http://www.ipisoft.com/en/wiki/index.php?title=Quick_Start_Guide_with_MS_Kinect_Sensor">Kinect HowTo</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-7968416466149496902011-08-31T09:26:00.000+02:002011-08-31T09:26:49.022+02:00Autodesk real time point cloud reconstruction with KinectThis is the result of the Benjamin Butin student Project in the Autodesk Photofly team<br />
<br />
<object style="height: 390px; width: 640px;"><param name="movie" value="http://www.youtube.com/v/mbuem8ANPWQ?version=3"><param name="allowFullScreen" value="true"><param name="allowScriptAccess" value="always"><embed src="http://www.youtube.com/v/mbuem8ANPWQ?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></object>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-48058947757462951032011-08-23T10:21:00.000+02:002011-08-23T10:21:52.830+02:00Wind simulation from AutodeskAutodesk are happy to announce another technology preview on Autodesk Labs.<br />
<br />
<a href="http://labs.autodesk.com/utilities/falcon/">Project Falcon for Alias software on Autodesk Labs</a><br />
<br />
Project Falcon for Alias software is a wind tunnel simulator that allows designers to interactively investigate the aerodynamic performance of their designs. Flow and wind pressure results update almost in real-time in response to changes in wind-direction and speed.<br />
<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://labs.blogs.com/.a/6a00d8341caed853ef014e8a8fa2ca970d-800wi" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="255" src="http://labs.blogs.com/.a/6a00d8341caed853ef014e8a8fa2ca970d-800wi" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://labs.autodesk.com/files/16301_16400/16371/file_16371.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="188" src="http://labs.autodesk.com/files/16301_16400/16371/file_16371.png" width="320" /></a></div><br />
TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-51538158603447550082011-08-05T09:37:00.000+02:002011-08-05T09:37:38.125+02:00Spark: Modular, Composable Shaders for Graphics HardwareSpark: Modular, Composable Shaders for Graphics Hardware <br />
<br />
By Tim Foley (Intel Corporation and Stanford University), Pat Hanrahan (Stanford University)<br />
<br />
<br />
In creating complex real-time shaders, programmers should be able to decompose code into independent, localized modules of their choosing. Current real-time shading languages, however, enforce a fixed decomposition into per-pipeline-stage procedures. Program concerns at other scales - including those that cross-cut multiple pipeline stages - cannot be expressed as reusable modules. <br />
<br />
We present a shading language, Spark, and its implementation for modern graphics hardware that improves support for separation of concerns into modules. A Spark shader class can encapsulate code that maps to more than one pipeline stage, and can be extended and composed using object-oriented inheritance. In our tests, shaders written in Spark achieve performance within 2% of HLSL. <br />
.<br />
<br />
Read the Siggraph paper: Spark: Modular, Composable Shaders for Graphics Hardware [PDF 3.1 MB]<br />
<br />
Download the source code: spark-0.1.zip* [ZIP 36.3 MB]; <br />
<br />
Presented at: ACM SIGGRAPH 2011, Vancouver, B.C. Canada<br />
<br />
Source <a href="http://software.intel.com/en-us/articles/spark-modular-composable-shaders-for-graphics-hardware/">INTEL</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-76471894010943869732011-08-05T09:28:00.000+02:002011-08-05T09:28:36.440+02:00AMD APP KernelAnalyzer 1.9 (OpenCL)<div class="separator" style="clear: both; text-align: center;"><a href="http://www.ozone3d.net/public/jegx/201108/amd_app_kernel_analyzer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="186" src="http://www.ozone3d.net/public/jegx/201108/amd_app_kernel_analyzer.jpg" width="400" /></a></div><br />
"AMD has published an update of its tool for OpenCL developers. AMD’s APP KernelAnalyzer is a tool to compile, analyze and disassemble OpenCL, Brook+ or IL (Intermediate Language) kernels for Radeon GPUs. APP SDK v2.5 or greater is required for OpenCL support and ATI Stream 1.4 for Brook+.<br />
<br />
<br />
AMD APP KernelAnalyzer main features<br />
Compile, analyze and disassemble the OpenCL kernel for multiple Catalyst driver versions and GPU device targets.<br />
View any kernel compilation errors and warnings generated by the OpenCL runtime.<br />
View the AMD Intermediate Language (IL) code generated by the OpenCL run-time.<br />
View the ISA code generated by the AMD Shader Compiler.<br />
View various statistics generated by analyzing the ISA code.<br />
View General Purpose Registers and spill registers allocated for the kernel.<br />
<br />
<br />
<br />
Official page and download: <a href="http://developer.amd.com/tools/AMDAPPKernelAnalyzer/Pages/default.aspx">APP KernelAnalyzer @ AMD.</a>"<br />
<br />
Source Geeks3DTheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-60839889663774869472011-08-05T09:23:00.000+02:002011-08-05T09:23:19.006+02:00Mathematical Music<iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/ogFAHvYatWs" width="640"></iframe><br />
<br />
Source <a href="http://www.geeks3d.com/20110803/geeks3d-programming-links-%e2%80%93-august-03-2011/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+TheGeeksOf3d+%28The+Geeks+Of+3D%29">Geeks3D</a>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0tag:blogger.com,1999:blog-2419592071898701243.post-59626476181153319702011-08-03T15:39:00.002+02:002011-08-03T15:39:36.656+02:00Nature and Math in adequation<iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/P0tLbl5LrJ8" width="640"></iframe>TheFrenchLeafhttp://www.blogger.com/profile/11935353465388522469noreply@blogger.com0